Two goals by the Vegas Golden Knights were overturned during the second period of Game 3 in the 2026 Stanley Cup Final [1].

The reversals occurred during a critical stretch of the game in Raleigh, North Carolina, keeping the score at 0-0 [1]. These decisions highlight the impact of video review on momentum in high-stakes championship games.

The first disallowed goal was scored by Mark Stone. Officials overturned the play after determining that the sequence was offsides [1], [2]. The ruling erased what would have been a pivotal lead for the Golden Knights at the Lenovo Center [1].

Shortly after, Jack Eichel scored a second goal that was also wiped from the board. In this instance, officials ruled that the goal was the result of goalie interference [1], [2]. The back-to-back overturns left the Vegas offense without a score despite multiple opportunities to break the deadlock [1].

The game took place on June 6, 2026 [1]. While some secondary reports suggested a different scoreline, official game tracking indicated the match remained scoreless following the two disallowed goals [1].

Both players and the coaching staff faced a challenging second period as the officials utilized review technology to negate the scoring plays. The Golden Knights had to regroup as the game progressed without the benefit of those two goals [1], [2].

Two goals by the Vegas Golden Knights were overturned during the second period.

The loss of two goals in a single period during the Stanley Cup Final creates a massive psychological and tactical shift. In a series where goals are scarce, the reliance on video review to negate scoring plays can stifle a team's momentum and place undue pressure on the defense to maintain a shutout.