The action-adventure game "1666: Amsterdam" will enter Early Access on Steam and the Epic Games Store later this month [2].

The launch comes as the developer faces scrutiny over the quality of early gameplay and the use of artificial intelligence in its presentation. Because the project is led by Patrice Désilets, the co-creator of Assassin's Creed, the title carries significant industry expectations.

Panache Digital Games is using the Early Access period to refine the experience. Reviewers have noted that the game's opening hours are currently lacking, suggesting the title requires further polishing before a full release [1]. This phase allows the studio to iterate on core systems based on player feedback.

The developer recently apologized for using AI-generated assets in a playable demo [4]. While these tools were used for the preview, the studio said there will be no AI in the final version of the game [4].

The project represents a massive investment of time and resources. The game has been in development for 15 years [3]. It was first introduced to the public during Summer Game Fest [2].

Despite the long development cycle, the current state of the game has led some critics to suggest that few titles have ever needed the Early Access process more than this one [1]. The studio aims to address these rough edges through the community-driven development model before the official launch.

The game has been in development for 15 years.

The transition to Early Access serves as a strategic buffer for Panache Digital Games to salvage a project that has faced a decade and a half of development. By releasing the game in an unfinished state, the studio can mitigate the fallout from poor initial reviews and the backlash against AI assets by framing these issues as 'work in progress' rather than final product failures.