Riot Games announced a new player-versus-environment mode called "The Climb" for its free-to-play fighting game 2XKO this week [1, 2].

The addition marks a significant shift for the title by offering a non-competitive path for players to engage with the game's combat mechanics. By introducing a cooperative experience, Riot Games allows players to master their characters without the pressure of ranked matchmaking.

The Climb focuses on challenging players with deadly enemies across three different difficulty tiers [1, 2]. Players can navigate these challenges alone or team up in two-on-two matches [1]. This structure encourages strategic coordination between partners to overcome the increasing difficulty of the ascent.

A core component of the mode is the inclusion of a deep customization system. The Climb features more than 100 augments [2] that players can choose from to modify their abilities. These choices allow for varied playstyles and tactical adaptations as the enemies become more formidable.

Rewards are tied to the difficulty tiers, providing incentives for players to push their skills to the limit [1, 2]. The official reveal trailer, published on YouTube, showcases the visual style of the mode and the variety of combat encounters players will face [1].

This update expands the utility of 2XKO's roster by applying their fighting kits to a PvE setting. The integration of augment choices suggests a focus on longevity and replayability, elements often missing from traditional fighting game modes.

The Climb features over 100 augments

The introduction of The Climb indicates Riot Games is attempting to broaden the appeal of 2XKO beyond the hardcore fighting game community. By blending traditional fighting mechanics with roguelike elements—such as augments and tiered progression—the developer is creating a lower barrier to entry and a more sustainable engagement loop for casual players.