Gameplay Group International and Paramount released a new trailer showcasing the features and game modes for Avatar Legends: The Fighting Game [1].

The release marks a significant expansion of the Avatar franchise into the competitive fighting game genre. By incorporating modern networking standards and a wide platform reach, the title aims to attract both franchise fans and the broader fighting game community.

The "Modes and Features Overview" trailer details the suite of options available at launch [1]. The game includes Story, Arcade, and Training modes, alongside online multiplayer featuring ranked matches [2]. To ensure smooth online competition, the developers have implemented rollback netcode [1].

At launch, the game will feature 12 playable characters [2]. The title is a fast-paced 1v1 fighter where players battle as characters from the Avatar franchise, WorthPlaying staff said [3].

Availability is broad across current hardware. The game is launching on PlayStation 5, Xbox Series X/S, and PC [2]. It will also be available on the Nintendo Switch, including support for the Switch 2 [2].

Development of the title was handled by Gameplay Group in collaboration with Paramount and published by PM Studios [1]. While the game is slated for a July 2026 release [2], early reception among critics has been mixed. Polygon described it as the best game based on The Last Airbender to date, while MSN said the game is mechanically sound but the presentation and story mode are not up to par [2].

Digital Trends staff said the game is coming to "pretty much everything" regarding its platform support [2].

The Fighting Game is a fast‑paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise

The inclusion of rollback netcode and ranked matches suggests Gameplay Group is targeting the competitive 'fighting game community' (FGC) rather than just casual fans. By launching simultaneously on current-gen consoles and the Switch 2, the publisher is maximizing its reach during a critical transition period for handheld hardware.