Pearl Abyss released patch 1.07.00 [1] for Crimson Desert on Friday to add new mounts and combat mechanics.

This update arrives as the developer attempts to address player concerns regarding a lack of activities after completing the main story. By expanding the end-game experience, Pearl Abyss aims to increase player retention and provide more depth to the game's late-stage progression.

The patch introduces the Blinding Flash Finisher [1], a new move specifically designed for unarmed combat. This addition allows players to execute high-impact strikes without the use of weaponry. Along with the new combat move, the update adds several new mounts to the open world to diversify travel options.

To further bolster the end-game experience, the update includes five [2] new boss rematches [2]. These encounters provide veteran players with more challenging combat scenarios after they have cleared the primary campaign. This is the second time [2] the studio has released a patch this week, signaling a rapid development cycle to iterate on the user experience.

The update is available on PlayStation 5 [3] and other platforms. The developer said the content additions are intended to tackle the perceived emptiness of the end-game [2].

The update includes five new boss rematches.

The frequency of these updates—two within a single week—suggests that Pearl Abyss is in a reactive phase of post-launch support. By prioritizing 'end-game' content like boss rematches and new combat moves, the company is attempting to pivot the game from a linear experience to one with more sustainable long-term playability to avoid the common pitfall of rapid player drop-off after the credits roll.