That's No Moon Studios revealed Crossfire, a third-person shooter featuring an adaptive cover system, during the IGN Live 2026 event [1].
The project represents a significant attempt to modernize the cover-shooter genre. By introducing new adaptive-cover technology, the developers aim to reshape how players interact with environments during combat [2, 3].
The studio is led by industry veterans Taylor Kurosaki and Jacob Minkoff [1]. Both leaders bring extensive experience to the project as former developers for high-profile franchises including Uncharted and The Last of Us [1, 2].
Crossfire is positioned as a flagship title designed to overhaul the mechanics of cover-based combat shooters [1, 3]. The developers intend for the game to move beyond traditional static cover mechanics, a shift that could influence the design of future action titles [2].
The announcement occurred during the 2026 [1] IGN Live showcase. This event served as the primary platform to demonstrate how the adaptive system functions in real-time gameplay scenarios [1].
While specific release dates were not detailed in the reveal, the focus remains on the technical innovation of the cover system [2, 3]. The studio is leveraging its pedigree in cinematic action to create a more fluid combat experience [1].
“Crossfire is being positioned as a flagship title that will revolutionize cover-based combat shooters.”
The entry of former Naughty Dog developers into the independent space with a specific focus on 'adaptive cover' suggests a move toward more organic, less scripted environmental interactions. If successful, Crossfire could shift the industry standard away from the 'snap-to-cover' mechanics that have dominated third-person shooters for nearly two decades.





