Wizards of the Coast announced a new Dungeons & Dragons sourcebook titled “Dungeons & Dragons: World of Warcraft” during Gen Con 2026 [1].

The collaboration merges two of the most influential fantasy franchises in history. By integrating Blizzard Entertainment's digital world into a tabletop format, the publishers aim to expand the mechanical and narrative options available to D&D players.

The announcement took place in Indianapolis, Indiana, at the annual Gen Con gaming convention [2]. The new sourcebook is part of the “Universes Beyond” line, a series of releases designed to bring external intellectual properties into the D&D ecosystem [3].

According to the announcement, the book will include every playable World of Warcraft species and class [4]. This comprehensive integration ensures that players can recreate their digital avatars within the tabletop ruleset. Additionally, the expansion introduces nine new subclasses [5].

While some reports described the release timing as arriving soon, other details indicate the book is scheduled to launch in November 2026 [6]. This timeline places the release in the final quarter of the year, aligning with the traditional holiday gaming window.

The partnership between Wizards of the Coast and Blizzard Entertainment represents a significant crossover between the video game and tabletop industries. The sourcebook provides the rules and lore necessary to run campaigns set within the Warcraft universe without requiring players to leave the D&D framework [3].

The sourcebook will include every playable World of Warcraft species and class.

This release signals a deeper commitment by Wizards of the Coast to the 'Universes Beyond' strategy, moving beyond simple crossovers into full-scale setting adaptations. By absorbing the massive World of Warcraft player base, D&D is diversifying its appeal to digital-first gamers while creating a standardized bridge between Blizzard's lore and tabletop mechanics.