The developers of God Save Birmingham released an official third developer update video showcasing new combat, animation, physics, and weapon changes [1].
These updates signal a refinement of the game's core mechanics as the title moves toward its PC release. By iterating on physics and combat, the developers aim to differentiate their approach to the zombie survival genre from established industry standards.
According to IGN, the update includes all new changes to combat and animations, paired with improvements to physics, and brand new weapons and weapon types [1]. The video serves to inform the community of the game's current trajectory and build anticipation for the upcoming launch on PC [1, 2].
God Save Birmingham places the player in a medieval setting during a zombie outbreak. The development team is attempting to move away from common tropes associated with the genre to create a more distinct experience [2].
IGN staff said the zombie apocalypse seems like a known quantity in video games at this point, but God Save Birmingham hopes to throw the genre on its head [2]. The latest video highlights the technical steps the team is taking to achieve that goal through updated animation and combat systems [1].
While a specific release date was not detailed in the update, the confirmation of PC availability remains a primary focus for the developers [1, 2].
“All new changes to combat and animations, paired with improvements to physics”
The focus on physics and animation updates suggests the developers are prioritizing 'game feel' and technical polish to avoid the pitfalls of the saturated zombie survival market. By emphasizing a medieval setting combined with updated combat mechanics, the project is positioning itself as a systemic departure from modern-day survival simulations.


