Developer Esschatology Entertainment and publisher 4Divinity have announced Guns of Eschaton, a Souls-like first-person shooter set in a mystical Western world.

The project serves as the final original universe envisioned by Viktor Antonov, the art director known for his work on Half-Life 2 and Dishonored. By blending challenging gameplay mechanics with a supernatural frontier aesthetic, the title seeks to realize a specific creative legacy left by Antonov before he died.

Released in June 2026 [1], the announcement included a developer-vision video. This footage features Antonov and Creative Director Fuad Kuliev discussing the conceptual framework and artistic goals for the title [3]. The game reimagines the American frontier as an occult apocalypse, moving away from traditional Western tropes toward a darker, more surreal atmosphere [2].

A spokesperson for 4Divinity said the team is "incredibly honored to be revealing Guns of Eschaton, the final original universe envisioned by the late Viktor Antonov" [4]. The development focuses on the intersection of high-stakes combat and a meticulously crafted world that reflects Antonov's signature architectural and environmental style.

Technical details indicate the game is slated for release on PlayStation 5, Xbox Series X|S, and PC via Steam [4]. The title aims to bridge the gap between the atmospheric exploration of the Souls-like genre and the immediate action of a first-person shooter.

While some reports refer to the developer as Eschatology Entertainment [2], other sources list the studio as Esschatology Entertainment [1]. Regardless of the spelling, the core focus remains the execution of the late art director's final vision.

"Guns of Eschaton is a wild‑looking Soulslike Western that reimagines the American frontier as an occult apocalypse."

The announcement of Guns of Eschaton represents a rare instance of a major artistic vision being completed posthumously. By integrating the 'Souls-like' genre—known for high difficulty and environmental storytelling—into a first-person shooter, the developers are attempting to translate Antonov's complex world-building into a modern gameplay loop that appeals to a hardcore gaming audience.