Hugo Martin, the creative director of id Software, said claims that the studio was "nerfed into the ground" by Xbox layoffs are untrue [1].
The statement arrives as rumors circulate that recent workforce reductions at Xbox have gutted the development team behind the Doom franchise. Because id Software is a cornerstone of the Xbox Game Studios portfolio, the perceived stability of the studio serves as a bellwether for the health of other first-party developers under Microsoft's ownership.
Martin addressed the rumors in an official statement and said the studio remains "alive and kicking" [1]. The creative director sought to refute the narrative that the studio's capacity to produce high-quality titles has been compromised by the corporate restructuring at the parent company [2].
While the studio has faced the broader industry trend of layoffs, Martin said the internal focus remains on the quality of the output. He said the priority for the team is the final product delivered to players [2].
"What matters the most is that the games are good," Martin said [2].
The denial comes at a critical time for the studio as it manages the development and expectations for its upcoming projects. By publicly dismissing the idea that the team was gutted, Martin is attempting to reassure both the gaming community and internal staff that the studio's creative vision is intact [3].
Industry analysts have closely monitored the impact of Xbox's staffing changes across its various studios. The ability of id Software to maintain its development pipeline despite these shifts will be a key indicator of whether Microsoft's current management strategy is sustainable for its specialized creative teams [3].
“"The studio is still alive and kicking."”
This rebuttal is a strategic effort to maintain consumer confidence and talent retention. By framing the studio as healthy despite parent-company layoffs, id Software is insulating its brand from the negative perception associated with Microsoft's broader corporate downsizing, ensuring that the anticipation for future Doom titles remains tied to quality rather than instability.

