Digital Eclipse and Studio Pixelatl are developing Invincible VS, a 3v3 fighting game based on the Invincible universe [1, 3].
The title brings popular characters from the comic books and Amazon Prime TV series into a competitive format [1, 2]. By translating the high-stakes action of the source material into a playable experience, the developers aim to attract both fighting game veterans and fans of the franchise.
The game is currently slated for release in 2026 [3]. It will be available on PC [3]. This release window aligns the game with the continued growth of the Invincible brand across multiple media platforms.
Designers have focused on making the game accessible while maintaining the visceral nature of the original stories. Robert Kirman and the developers said they wanted the experience to feel like a playable episode [4]. This approach suggests a focus on narrative integration and cinematic combat sequences.
The combat system utilizes a 3v3 format, allowing players to build teams of characters from the series [3]. This structure adds a layer of strategic depth to the fighting mechanics, as players must consider character synergy, and team composition.
Maddie, writing for DualShockers, said that both the comic book and the TV series are full of violence, guts, and gore [5]. The game intends to reflect this brutal aesthetic in its gameplay and visual presentation, mirroring the consequences of the superhuman battles depicted in the source material.
Studio Pixelatl is handling the development, with Digital Eclipse serving as the publisher [1]. The collaboration combines Pixelatl's experience in the fighting game genre with Digital Eclipse's publishing reach to bring the title to the PC market [1, 3].
“"We wanted it to feel like a playable episode,"”
The development of Invincible VS represents a strategic expansion of the Invincible IP into the gaming sector. By choosing a 3v3 fighting format and focusing on accessibility, the publishers are attempting to bridge the gap between hardcore fighting game communities and a broader audience of streaming viewers and comic readers.


