The New Yorker has launched a new daily puzzle game called Catalogues that asks players to sort items into a hidden theme.

The release adds to the publication's digital offerings by providing an interactive way for readers to test their ordering and pattern-recognition skills. This trend of daily digital puzzles follows a broader industry shift toward gamified content to increase user engagement.

Players must arrange seven items [1] into a specific sequence to uncover the mystery theme. The game limits players to a maximum of five guesses [1] per puzzle. To assist those who are stuck, the game provides optional clues to help guide the sorting process.

"Our new game, Catalogues, is here," the New Yorker said in a promotional video. The tutorial for the game features comedian Tim Meadows and a cat expert to demonstrate the mechanics of the puzzle.

The game is available online at newyorker.com/catalogues. By focusing on a daily refresh, the publication encourages a recurring habit for its audience, similar to the model used by other successful word and logic games.

Each puzzle requires a different approach to logic, as the hidden themes can vary in complexity. The goal is to identify the underlying logic that connects the seven items and place them in the correct order before the guess limit is reached [1].

"Our new game, Catalogues, is here"

The introduction of Catalogues signals The New Yorker's strategy to diversify its digital ecosystem beyond long-form journalism and static puzzles. By adopting the 'daily game' format, the publisher is leveraging the viral nature of short-form logic challenges to attract a broader, younger demographic and increase daily site traffic.