Next Interactive Studio showcased its interactive film slate and a proprietary cinema ecosystem at the Bucheon International Fantastic Film Festival [1].
This presentation marks a shift toward participatory storytelling, moving the audience from passive observation to active engagement within a theatrical setting. By integrating a self-developed ecosystem, the studio aims to standardize how interactive narratives are delivered to live crowds.
The centerpiece of the event was the project ‘Replica,’ which was co-produced with Kinlea [1]. The project serves as a primary example of the studio's goal to merge traditional cinematography with interactive elements that allow viewers to influence the progression of the story.
During the showcase in Bucheon, South Korea, the studio hosted a live experience where more than 100 audience members [1] participated in playing a film. This live engagement demonstrated the scalability of the studio's interactive tools in a public venue.
Next Interactive Studio unveiled its slate of interactive films and its self-developed interactive cinema ecosystem [2], a spokesperson said. The ecosystem is designed to support the technical requirements of non-linear storytelling, allowing for seamless transitions based on audience input.
The event highlights the growing interest in hybrid media formats that bridge the gap between gaming and cinema. By presenting these tools at a recognized international festival, the studio is positioning its ecosystem as a viable commercial framework for future interactive productions [1].
“‘Replica’ was co-produced with Kinlea”
The integration of a dedicated 'cinema ecosystem' suggests that the industry is moving beyond simple branching-path narratives toward a standardized technical infrastructure for interactive media. By proving the concept with a live audience of more than 100 people, Next Interactive Studio is demonstrating that interactive cinema can function as a collective social experience rather than just a solitary home-viewing activity.



