Kepler and Frictional Games debuted a wishlist trailer for their upcoming sci-fi mystery game, Ontos, during Gamescom 2026 [1].
The reveal marks a collaboration between two developers known for atmospheric storytelling. By opening wishlists across multiple platforms, the studios are gauging market interest for a title that blends lunar exploration with horror elements.
Ontos is described as a sci-fi mystery set in a horrifying hotel on the moon [1]. The trailer showcased a bleak lunar environment and hinted at reality-bending gameplay [3]. TechRadar said the title is a narrative-driven experience and stood out as one of the event's primary indie reveals [2].
The game utilizes systems-driven gameplay to immerse players in its lunar setting [1]. This approach typically allows for more emergent interactions within the game world, a hallmark of Frictional Games' previous design philosophy.
While there are conflicting reports regarding availability, the developers have invited players to add the game to their wishlists on Steam, PlayStation 5, and Xbox Series X/S [1, 2]. Some reports suggested the wishlist was limited to Xbox Series X/S [3], but primary promotional materials include the broader range of platforms.
The premiere took place in Cologne, Germany, as part of the Gamescom opening night festivities [3, 4]. This event serves as one of the largest annual gatherings for the gaming industry to announce new titles and updates.
No specific release date was provided in the trailer, though the opening of wishlists suggests the game is moving into a more active promotional phase. The developers focused on the atmospheric tension of the lunar hotel, emphasizing the mystery players will uncover within the facility [1].
“Ontos, a sci-fi mystery set in a horrifying hotel on the moon”
The partnership between Kepler and Frictional Games suggests a focus on high-tension, atmospheric horror that leverages complex game systems. By targeting three major platforms simultaneously, the developers are positioning Ontos for a wide reach in the indie market, moving away from the niche exclusivity often seen in smaller horror titles.



