Jonathan Blow has released a 12-minute [1] gameplay demo for his upcoming puzzle-adventure game, "Order of the Sinking Star," via Steam Next Fest.

The release provides the first significant look at the game's mechanics and design philosophy. Because Blow is known for creating challenging, non-linear experiences, the demo serves as a critical benchmark for player expectations before the full launch.

Developed by Thekla, Inc. and published by Arc Games, the project has been in development for 10 years [5]. The gameplay features a system where players control three characters, and utilize rewind powers to solve complex environmental puzzles. The demo is available now in June 2026 [4] as part of the Steam Next Fest event.

While the title is primarily targeting PC players, the publisher has expanded the game's reach to include console hardware. "We're very happy to bring Order of the Sinking Star to Switch 2," an Arc Games spokesperson said [1].

The full version of the game is scheduled for release in 2026 [2] on both PC and the Switch 2 [3]. The project's approach to difficulty remains a focal point for critics and fans alike. One author for Hardcore Gamer said that "Jonathan Blow is not interested in holding your hand" [2].

The demo aims to generate momentum and showcase the core loop of the adventure. By allowing players to experiment with the rewind mechanics and multi-character control, the developers can gauge user reception ahead of the final 2026 release window [1].

Jonathan Blow is not interested in holding your hand.

The announcement of a Switch 2 version alongside the PC release indicates a strategic partnership between Arc Games and Nintendo's next-generation hardware. Given the decade-long development cycle, the game represents a significant investment in the puzzle genre, attempting to blend complex character management with time-manipulation mechanics to differentiate itself in a crowded indie market.