Ryu Ga Gotoku Studio is developing a new game titled "Stranger Than Heaven" featuring a combat system designed to be more flexible and difficult.

This shift represents a departure from the established brawling mechanics found in the "Like a Dragon" series. By increasing the challenge level, the studio aims to provide a fresh experience for players who may have grown accustomed to previous gameplay formulas.

According to a preview conducted by IGN editor Tristan Ogilvie, the combat is deliberately harder than previous titles. Some descriptions of the system suggest it will challenge players in a manner similar to a "Souls-like" game. This increase in difficulty is intended to push players beyond the standard combat loops of the developer's prior work.

The narrative scope of the game is equally ambitious. The story follows a protagonist over a period of 50 years [1]. Throughout this half-century timeline, the plot unfolds across five different settings [2].

Developers at RGG Studio said they were not content to simply repeat the same formula for this project. The goal was to create a system that feels more flexible while maintaining a high level of difficulty. This approach allows the game to distinguish itself from the studio's other major franchises.

The preview highlights a focus on precision and adaptability. By moving away from the traditional brawling style, the studio is targeting a level of engagement that requires more strategic thinking from the player. The combination of a sprawling historical timeline and a rigorous combat system marks a significant pivot for the studio's design philosophy.

The combat system is described as more flexible and harder than the standard "Like a Dragon" brawling.

By integrating 'Souls-like' difficulty and a massive temporal scope, RGG Studio is attempting to evolve its brand identity beyond the urban crime drama. Moving toward a more punishing combat system suggests a desire to attract a broader audience of hardcore gamers while diversifying the gameplay loop of their established IPs.