Sega has announced the return of its arcade classic with Crazy Taxi: World Tour, scheduled for release in 2025 [1].
The revival represents a significant shift for the franchise as Sega integrates generative AI into the development process and expands the game's narrative scope. This move reflects a broader industry trend of balancing efficiency through automation with the preservation of legacy gameplay mechanics.
Revealed during the Xbox Games Showcase, the title will launch on Xbox Series X/S, PlayStation, PC, and Nintendo Switch [1, 4]. Unlike previous entries, this installment will feature expanded world-building and lore to deepen the game's universe [2].
Sega confirmed the use of generative AI support tools during the production of the game. A developer said, "We used generative AI support tools to help create assets, but the core gameplay remains true to the original" [3].
Despite the use of AI for assets, the company clarified that the technology did not extend to human elements. A Sega spokesperson said, "No AI was used in reference to the performers in the game" [2].
The adoption of these tools has not been universally welcomed. Some fans have expressed dissatisfaction regarding the integration of AI in the development of the title [3].
Sega intends to use these tools to accelerate the development timeline while maintaining the high-energy experience of the original arcade hit [3]. The company continues to defend the use of generative AI as a means of support rather than a replacement for core design [3].
“No AI was used in reference to the performers in the game.”
Sega's approach to Crazy Taxi: World Tour highlights the tension currently facing the gaming industry: the drive for technical efficiency via generative AI versus player demand for traditional craftsmanship. By explicitly separating asset creation from performer likenesses, Sega is attempting to mitigate concerns over digital replacement while still leveraging AI to reduce production costs and time for a multi-platform launch.





