Gareth Damian Martin announced the development of Signet City, a first-person "fungalpunk" role-playing game for PC [1].
The project marks a significant departure for Martin, known for the sci-fi title Citizen Sleeper. By shifting from traditional science fiction to a niche aesthetic and first-person gameplay, the developer is attempting to explore a radically different creative direction [1, 4].
In Signet City, players control a fungal brain parasite [2, 3]. The narrative unfolds within a dying city inspired by post-punk Britain [2, 3]. This setting serves as the backdrop for a world where biological decay and urban collapse intersect, a core element of the "fungalpunk" genre Martin is championing [1, 3].
Martin previously developed Fellow Traveller and worked with Jump Over the Age [1]. The transition to a first-person perspective represents a structural shift in how players interact with the environment compared to his previous narrative-driven works [1, 2].
The game is slated for release on PC via Steam [3]. The announcement occurred in June 2026 [3], establishing the project's timeline as it moves into further development. Martin said he wanted to create a world that contrasts with the themes and visuals of Citizen Sleeper [1, 4].
By focusing on the parasitic relationship between the fungus and its host, the game aims to challenge standard RPG mechanics. The influence of post-punk Britain suggests a focus on social decay, and industrial ruins, blending atmospheric world-building with a unique biological premise [2, 3].
“Players control a fungal brain parasite in a dying city.”
The announcement of Signet City signals a trend toward 'punk' sub-genres that move beyond traditional cyberpunk into biological and ecological dystopias. By pivoting to a first-person perspective and a parasitic protagonist, Martin is diversifying the indie RPG landscape, moving away from the table-top inspired mechanics of his previous hits toward a more immersive, atmospheric experience.




