Sony Group Corporation expects gaming-business sales to fall six percent to approximately 4.42 trillion yen for the 2026 fiscal year [1].

This projection highlights a critical transition for the company as it balances a maturing console cycle with volatile component costs. While the gaming division faces headwinds, the broader corporate structure remains profitable.

Rising memory-chip prices and an aging PlayStation 5 platform are squeezing hardware margins [3]. These factors led the company to cut its gaming-hardware sales forecast, which is expected to fall about six percent year-over-year for FY2026 [4].

The decline in hardware momentum is reflected in recent performance data. In the most recent fourth fiscal quarter, PS5 unit sales dropped 46% year-over-year to 1.5 million units [3].

Despite the struggle in the gaming hardware sector, Sony projects a stronger overall financial position. The company expects its total operating profit to rise 11% to 1.6 trillion yen [2].

To further support its financial standing, the company has announced a share buyback program valued at $3.2 billion [4]. This move comes as the company navigates the costs of maintaining a global gaming ecosystem while chip prices surge [3].

Sony is headquartered in Tokyo, Japan, where the announcement was made on Friday, May 8, 2024 [1].

Gaming-business sales forecast to fall 6% to 4.42 trillion yen

Sony is facing a classic hardware lifecycle plateau where the PlayStation 5 has reached market saturation. The combination of a maturing user base and increased manufacturing costs for memory chips is eroding the profitability of the console itself. By projecting a rise in overall operating profit despite lower hardware sales, Sony is signaling a strategic shift toward software, services, and other business segments to offset the inevitable decline of a console generation's peak.