Actor Tom Holland and director Destin Daniel Cretton said the fight choreography in "Spider-Man: Brand New Day" was inspired by Insomniac’s Spider-Man video games [1].

This collaboration marks a rare instance where a major motion picture explicitly integrates combat mechanics from a gaming franchise to define its physical action. By bridging the gap between interactive media and cinema, the production aims to bring a specific, high-energy fluidity to the character's movements on screen.

Holland detailed his personal involvement in the process, noting that he studied the games to refine the character's combat style. He said that he had been playing the games recently to prepare for the role [1].

"A lot of the action from the games inspired Holland, a lot of the finishing moves," Holland said [1]. "I was actually playing the game last night. For me, a lot of those finishing moves, a lot of our stuff was influenced by that stuff" [1].

Director Destin Daniel Cretton also confirmed the influence of the gaming series on the film's visual language. Cretton said that both "Marvel's Spider-Man" and "Marvel's Spider-Man 2" influenced specific shots and scenes throughout the movie [4].

The use of "finishers" — the decisive, cinematic strikes used to defeat enemies in the video games — was a primary focus for the stunt team and the lead actor. This approach allows the film to mimic the rhythmic and acrobatic nature of the digital games [5].

Holland said that the specific fight moves in "Brand New Day" were influenced by these Insomniac game finishers [5]. The integration of these elements suggests a desire to create a cohesive experience for fans who are familiar with both the cinematic and gaming versions of the web-slinger [1].

"A lot of the action from the games inspired Holland, a lot of the finishing moves."

The decision to mirror Insomniac's game mechanics indicates a shift in how Marvel Studios approaches action design, moving toward a cross-media synergy where gaming physics inform cinematic realism. This strategy leverages the popularity of the PlayStation titles to satisfy a core fanbase while introducing a more stylized, aggressive combat rhythm to the film series.