The live-action film Spider-Man: Brand New Day incorporated combat and design ideas from the gamers who worked on the movie's video game counterpart [1].
This cross-media collaboration marks a shift in how superhero choreography is developed, moving away from traditional stunt work toward a style rooted in digital gameplay. By integrating these elements, the production aimed to make the character's combat faster, smoother, and more creative [2].
Tom Holland, who portrays the titular hero, said that the fight scenes were specifically inspired by Insomniac's Spider-Man games [2]. The actor worked to bring specific finishing moves from the Sony video games into the live-action sequences to enhance the kinetic feel of the battles [3].
Director Destin Daniel Cretton said how the games influenced the overall vision of the film [1]. The integration of these digital movements allows the film to mimic the fluidity found in high-end gaming, bridging the gap between the interactive experience and the cinematic one.
"A lot of our stuff was influenced by that," Holland said [3].
The collaboration between the gaming team and the film crew ensured that the agility of the character remained consistent across different platforms. This approach allows the filmmakers to utilize complex movement patterns that were previously perfected in a virtual environment before being translated to a physical set.
“The production aimed to make the character's combat faster, smoother, and more creative.”
The use of video game mechanics in live-action choreography reflects a broader trend of convergence between gaming and cinema. As audiences become more accustomed to the fluid, high-speed movement of modern game engines, filmmakers are adapting these aesthetics to meet expectations for realism and dynamism in superhero action.

