Electronic Arts and Lucasfilm are co-developing a single-player, turn-based tactics game titled "Star Wars: Zero Company" [1, 2].

The project represents a shift toward more challenging strategy mechanics within the franchise. By focusing on the Clone Wars era, the developers aim to explore the moral gray areas of that specific conflict [3, 5].

Director Greg Foertsch and Lead Designer James Brawley represented the project at IGN Live 2026, where the title was featured during the virtual event [2, 4]. The game was first revealed in 2025 [3] and is now slated for a release in 2026 [1].

As a turn-based tactics title [2], the game is designed to appeal to fans of the strategy genre. Industry reports suggest the developers are reviving difficult tactical mechanics that have become less common in modern gaming [3]. This approach is intended to provide a high level of challenge for players familiar with veteran strategy titles.

The narrative takes place across the Star Wars galaxy, specifically during the Clone Wars [4]. This setting allows the developers to integrate canon elements, and new customization options for the player's company [2].

The collaboration between EA and Lucasfilm continues to expand the variety of genres available in the Star Wars universe. While many recent titles have focused on action-adventure or open-world exploration, this project targets a niche audience of strategy enthusiasts [3].

Electronic Arts and Lucasfilm are co-developing a single-player, turn-based tactics game

The announcement of Star Wars: Zero Company signals a strategic move by EA and Lucasfilm to diversify their portfolio by targeting the hardcore strategy market. By reviving difficult tactical mechanics, the companies are attempting to capture a demographic of gamers who prefer high-stakes, methodical gameplay over traditional action-oriented Star Wars experiences.