Developers of Subnautica 2 have announced that players will be unable to kill fish and other creatures in the upcoming survival game [1].
This design choice shifts the gameplay focus away from combat and toward survival and exploration. By removing the ability to kill wildlife, the developers aim to preserve the game's immersion and prevent players from becoming frustrated by overly aggressive predators [1, 3].
Unknown Worlds Entertainment said the team will focus on balance patches to address creature behavior rather than introducing kill mechanics [1]. This approach follows reports that some predators in the game are currently too aggressive [1]. The studio intends to refine how these creatures interact with the player to ensure the environment remains challenging, but fair [1, 3].
Despite the official stance from the developers, some members of the gaming community have already sought ways to bypass these restrictions. Modders have released a third-party add-on that allows players to shoot fish within the game world [2].
This tension between developer vision and player desire for combat is common in the survival genre. While the studio maintains that unkillable creatures are central to the experience, the existence of combat mods suggests a segment of the audience prefers more direct agency over the environment [2].
The developers said the focus remains on the overall balance of the ecosystem [1]. Future updates are expected to target the specific aggression levels of predators to improve the player experience without granting the ability to eliminate wildlife [1].
“Players will be unable to kill fish and other creatures in the upcoming survival game.”
The decision to keep creatures unkillable reinforces Subnautica 2's identity as a survival-exploration game rather than an action-adventure title. By prioritizing creature balance over combat, Unknown Worlds Entertainment is attempting to maintain a specific atmospheric tension where the player is a guest in a dangerous ecosystem, not the apex predator. However, the rapid emergence of combat mods indicates a potential friction point between the developers' creative vision and player expectations for the survival genre.





