Thailand is revising the Games Industry Promotion Act to expand the legal definition of games to include board games and trading cards [1].

This shift represents a strategic move by the government to transition from a restrictive regulatory framework to one that actively encourages commercial growth within the gaming sector.

Minister Chaichanok Chidchob of the Digital Economy and Society (DES) Ministry said that a team has been assigned to review the draft of the legislation [1]. The revision aims to encompass not only traditional digital games but also board games, trading cards, and associated commercial activities [1].

According to the ministry, the previous iteration of the law was too narrow in scope. The government believes the existing framework focused excessively on control and regulation rather than the expansion of the market [1].

"I have assigned a team to review the draft because the previous version focused too much on regulation and control rather than promoting the growth of the games industry," Chidchob said [1].

By broadening the definition of what constitutes a game, the DES Ministry intends to provide a more inclusive legal environment for developers and entrepreneurs. This approach is expected to legitimize a wider array of gaming products, and simplify the processes for businesses operating in the tabletop and collectible card markets [1].

The ministry has not yet released a specific timeline for when the revised act will be finalized or implemented [1]. However, the move signals a broader effort by Thailand to position itself as a more welcoming hub for the diverse gaming industry, including non-digital formats.

Thailand is revising the Games Industry Promotion Act to expand the legal definition of games.

This legislative pivot suggests that Thailand recognizes the economic potential of the 'analog' gaming market, which has seen global growth in tabletop and collectible card games. By shifting the legal focus from policing to promotion, the government is attempting to reduce bureaucratic friction for creators and investors, potentially attracting more international gaming companies to establish operations in the region.