Eclipse Glow Games released an official RTX showcase trailer for the upcoming game Tides of Annihilation, highlighting advanced NVIDIA graphics technology [1, 2].
The reveal serves as a benchmark for current hardware capabilities, demonstrating how path-tracing and AI-driven upscaling can render complex urban environments in real time.
The trailer showcases the integration of DLSS 4.5 [1]. This technology is paired with NVIDIA path-tracing to create realistic lighting and reflections within the game's world. The setting is a modern-day London currently under invasion [4].
Eclipse Glow Games developed the title in partnership with NVIDIA [1, 2]. While the developer has not settled on a single genre description, the title is described as either a third-person action-adventure game [1] or a fantasy hack-and-slash action RPG [4].
Additional promotional material includes a two-minute video titled “Beneath the Veil” [3]. This specific trailer focuses on story and characters, including Guinevere and Lancelot, rather than the technical specifications of the RTX showcase [4].
Tides of Annihilation is scheduled for release this year [2]. The game will be available on PlayStation 5, Xbox Series X|S, and PC via Steam [2].
The showcase follows previous announcements made during NVIDIA’s GDC 2026 presentations [2]. These events aimed to promote the adoption of path-tracing across more titles to push the boundaries of visual fidelity in the current console and PC generation [2].
“The setting is a modern-day London currently under invasion”
The partnership between Eclipse Glow Games and NVIDIA signals a shift toward path-tracing as a standard for high-end releases. By utilizing DLSS 4.5, the developers are attempting to bridge the gap between cinematic visual fidelity and playable frame rates, suggesting that future titles will rely more heavily on AI-driven rendering to achieve realistic lighting in dense urban environments.



