Three lead developers of Tomb Raider: Legacy of Atlantis said in an IGN interview that they are reimagining the original 1996 [1] game using Unreal Engine 5.
The project represents a significant technical leap for the franchise, attempting to bridge the gap between the series' origins and modern gaming standards. By utilizing Unreal Engine 5, the team aims to modernize the gameplay and visuals while maintaining the spirit of the first title.
During the interview, the developers said the specific goals of the remake include the inclusion of a T-Rex scene, which serves as a key set piece in the reimagined experience. The team focused on how the updated technology allows for more immersive environments and complex interactions compared to the original release [1].
Questions regarding the game's place in the broader timeline were also addressed. The developers said whether the title will be considered canon to the Survivor Trilogy, a series of games that rebooted the character's origin story. The discussion centered on how Legacy of Atlantis connects to those established narratives or if it exists as a standalone reimagining of the 1996 [1] events.
Regarding the launch window, reports on the timing have been inconsistent. Some data suggests a planned release for 2024 [2], while other reports indicate the game is expected in 2026 [2].
The developers said the approach to the remake involves a balance of nostalgia and innovation. They focused on the technical capabilities of Unreal Engine 5 to bring the ancient world to life. The team said the goal is to provide a definitive version of the first adventure that appeals to both longtime fans and new players.
“Tomb Raider: Legacy of Atlantis is a UE5 remake of the 1996 original.”
The decision to remake the 1996 original using Unreal Engine 5 suggests a strategy of leveraging nostalgia through high-fidelity technology. By addressing the connection to the Survivor Trilogy, the developers are attempting to unify disparate eras of the franchise's history into a cohesive brand identity for modern audiences.

