Gaijin Entertainment has released a trailer announcing the Infantry Third Testing Phase for War Thunder [1].

The update represents a significant expansion of the game's scope by introducing dedicated infantry combat to its existing vehicle-centric ecosystem. This shift allows the developer to test large-scale combined arms warfare before a wider release [1].

The official trailer showcases the introduction of a new map called Kivu [1]. This environment serves as the primary backdrop for the upcoming testing phase, providing a specific theater for players to evaluate the new infantry systems [1].

Beyond the map, Gaijin Entertainment highlighted new large-scale battle mechanics [1]. These refinements are designed to improve how infantry interact with the environment and other units, a critical component for maintaining the game's tactical depth [1].

The trailer also displays new weapons and gameplay refinements [1]. These additions aim to polish the user experience and balance the combat effectiveness of ground troops against armored threats [1].

Gaijin Entertainment is using the trailer to encourage players to sign up for the upcoming closed beta [1]. The testing phase is intended to gather player data and feedback to refine these systems before they are integrated into the main game [1].

War Thunder has historically focused on tanks, planes, and ships [1]. The addition of a robust infantry system marks a transition toward a more comprehensive military simulator [1].

Gaijin Entertainment has released a trailer announcing the Infantry Third Testing Phase for War Thunder

The move toward integrated infantry combat suggests Gaijin Entertainment is attempting to pivot War Thunder from a vehicle simulator into a full-spectrum combined arms game. By utilizing a closed beta testing phase, the company can mitigate the risk of destabilizing the existing game balance while gauging whether the player base will embrace a slower, more tactical infantry pace.