Microsoft and Fanta have launched a collaboration featuring limited-edition beverage cans and a global tour to celebrate the 25th anniversary of Xbox.

The partnership signals Microsoft's effort to integrate its gaming ecosystem with consumer lifestyle brands while celebrating a quarter-century of hardware and software development. By leveraging high-visibility retail products and live events, the company aims to strengthen brand loyalty among both longtime fans and new gamers.

As part of the celebration, Fanta released a series of limited-edition cans featuring characters from five [1] different Xbox franchises. The featured titles include Call of Duty, Halo, World of Warcraft, Forza Horizon 6, and Diablo IV [1]. These cans also introduce a new flavor called Crimson Sour Cherry [1].

Parallel to the product release, the company announced the Xbox FanFest tour. This event series is scheduled to visit seven [2] countries worldwide throughout 2026 [2]. The tour is designed to engage the community through exclusive merchandise and interactive experiences as part of the anniversary milestone [2].

The limited-edition Fanta cans are being sold in markets where Xbox currently operates [2]. This retail strategy ensures that the anniversary branding reaches a wide demographic of consumers across various international territories.

Microsoft has focused the 2026 celebrations on the legacy of its most successful intellectual properties. By highlighting titles like Halo and World of Warcraft, the company emphasizes the diversity of its portfolio, ranging from first-person shooters to massive multiplayer online role-playing games, as it reaches this 25-year mark [1].

Xbox FanFest will stop in seven countries worldwide.

This cross-promotion reflects a broader industry trend of gaming companies moving beyond digital storefronts to establish physical presence in the consumer goods market. By tying a 25th-anniversary milestone to a global beverage launch and a multi-country tour, Microsoft is attempting to transition the Xbox brand from a mere console manufacturer to a broader entertainment identity with global cultural reach.