That's No Moon revealed its debut title, Crossfire, featuring an adaptive cover system designed to increase tactical pressure on players [1].
The game seeks to differentiate itself from existing shooters by evolving the third-person cover-shooter genre [2]. By forcing players to make dynamic tactical decisions, the developers intend to move away from static gameplay loops common in the category [1].
The reveal took place during Summer Game Fest 2024 [3]. The development team includes Taylor Kurosaki, Jacob Minkoff, and Tamoor Hussain [1]. The studio said the adaptive cover mechanics are intended to revolutionize how players interact with the environment during combat [2].
Crossfire is slated for release on PlayStation 5, Windows PC, and Xbox Series X [4]. The studio's approach to the cover system is intended to create a higher level of tension — a design choice that may lead to a polarized reception among players [3].
While some industry observers suggest the adaptive system has the potential to redefine gameplay in the genre, others note that the game is likely to be divisive [3, 5]. The developers said they are comfortable with this potential division in favor of pushing the genre forward [3].
“Crossfire features an adaptive cover system that creates pressure on players by forcing dynamic tactical decisions.”
By introducing adaptive cover, That's No Moon is challenging the long-standing 'stop-and-pop' rhythm of cover shooters. If successful, Crossfire could shift the industry standard toward more fluid, high-pressure combat environments, though the studio's acknowledgment of a 'divisive' reception suggests the mechanics may be more demanding than traditional entries in the genre.




