Linus Sebastian of Linus Tech Tips attempted to build a computer while viewing himself in the third person using ASUS ROG XREAL R1 gaming glasses [1].
This experiment tests the practical application of augmented reality (AR) in technical tasks. By shifting the user's perspective from a first-person view to an external one, the test examines whether a different visual orientation affects performance or accuracy during complex assembly processes.
The project was conducted as part of a sponsorship with ASUS [1]. Sebastian wore the XREAL R1 glasses to create a visual feed that simulated a third-person perspective, essentially allowing him to see his own body and movements from a distance while interacting with the hardware.
Building a PC requires precise manual dexterity and a clear line of sight to small components. The use of AR glasses introduces a layer of digital mediation between the builder and the machine. Sebastian used this setup to determine if the ability to see his overall posture and positioning provided any advantage or created new obstacles during the build [1].
While traditional PC building relies on direct ocular focus, the third-person approach leverages the spatial capabilities of the ROG XREAL R1. This method moves the visual feedback loop away from the immediate point of contact, turning the builder into an observer of their own actions in real time [1].
“Linus Sebastian attempted to build a computer while viewing himself in the third person.”
This experiment highlights the transition of augmented reality from gaming and entertainment into potential utility for technical workflows. While the third-person perspective is largely a novelty in this context, it demonstrates how AR hardware can manipulate spatial awareness, potentially offering new ways to troubleshoot physical tasks or train technicians through external visual feedback.





